How Real Is the Planetary Defense Coordination Office from ‘Don’t Look Up'?

How Real Is the Planetary Defense Coordination Office from ‘Don’t Look Up'?

Take a look at an essential overview pertaining to How Real Is the Planetary Defense Coordination Office from ‘Don’t Look Up'.

Abso-freaking-lutely. The patch that is highlighted in the popular Netflix film belongs to an actual agency, and in case you were wondering if it it's legit, yes — the film even provides a meta moment to inform the audience that it totally exists.

In one scene, Leonardo DiCaprio's character, Randall Mindy says, "I'm on hold. She is calling Dr. Oglethorpe, who is that?" Jennifer Lawrence's character, Kate Dibiasky says, "Dr. Oglethorpe, head of the Planetary Defense Coordination Office." Which prompts the response from Leo: "Is that a real place?"

Then, on-screen text pops up to inform the audience that yes, the Planetary Defense Coordination Office is a real division of NASA, and that the patch in the movie is actually the one utilized by the agency.

Geeky reported that an actualy astronomer and climate change scientist Amy Mainzer worked as a consultant for the film.

In an interview with collectSPACE, Amy said, "Obviously this is a sci-fi movie, right? We are getting into sci-fi territory very quickly, because obviously we don’t know of a gigantic comet that is about to hit Earth. That is not real. So fortunately, that’s the big news, right?"

She continued, "But the Planetary Defense Coordination Office is very real, and it didn’t really exist until relatively recently." This particular office didn't come into existence until January of 2016.

NASA created the division to work with its international allies in order to create Earth defense strategies, and it also serves to manage NASA's Near-Earth Object Observation initiative, which was founded in 1998.

"You’d think it would be a no-brainer to have a full program to search for asteroids and comets, but even that has been a long time coming. People have been working on it for a long time, but I would say with very modest resources, considering what it takes to go out there and solve this particular problem. So we are finally getting to the point where we are conducting a much more comprehensive study of these objects," Amy said.

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Alexander Ross

Alexander Ross has covered the video game industry for a decade, writing deep dives on game design, esports tournaments, VR developments, and gaming culture.